Blitz3D Docs -> 2D - A-Z -> D -> DrawBlock
DrawBlock image, x,y [,frame]
Parameters:
image = variable of the image pointerx = x location to draw the image
y = y location to draw the image
frame = image's frame to draw (optional - default is 0)
Description:
This is similar to the DrawImage command except that any transparency or MaskImage is ignored and the entire image (including masked colors) is drawn. The frame is optional.See also: DrawImage
Example:
; DrawBlock Example ; Turn on graphics mode Graphics 640,480,16 ; Create new empty graphic to store our circle in gfxCircle=CreateImage(50,50) ; Draw the circle image ; Set drawing operations to point to our new empty graphic SetBuffer ImageBuffer(gfxCircle) Color 255,0,0 ; Note the extra space between the circle and the edge of the graphic Oval 10,10,30,30,1 ; Let's not forget to put the drawing buffer back! SetBuffer BackBuffer() ; Set the CLS color to white ClsColor 255,255,255 ; Let the user move the circle graphic around a white screen ; putting the graphic at the MouseX,Y coordinates While Not KeyHit(1) Cls DrawBlock gfxCircle,MouseX(),MouseY() Flip Wend
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