Home
Products
Community
Manuals
Contact
Login or Signup

BlitzMax Docs -> 2D - A-Z -> R -> ResetCollisions

ResetCollisions(mask%=0)

Returns:

Nothing.

Description:

Clears collision layers specified by the value of mask, mask=0 for all layers.

The BlitzMax 2D collision system manages 32 layers, the mask parameter canbe a combination of the following values or the special value COLLISION_LAYER_ALL in orderto perform collision operations on multiple layers.

Note: COLLISION_LAYER_32 is used by the ImagesCollide and ImagesCollide2 commands.

LayerMask value
COLLISION_LAYER_ALL0
COLLISION_LAYER_1$0001
COLLISION_LAYER_2$0002
COLLISION_LAYER_3$0004
COLLISION_LAYER_4$0008
COLLISION_LAYER_5$0010
COLLISION_LAYER_6$0020
COLLISION_LAYER_7$0040
COLLISION_LAYER_8$0080
COLLISION_LAYER_9$0100
COLLISION_LAYER_10$0200
COLLISION_LAYER_11$0400
COLLISION_LAYER_12$0800
COLLISION_LAYER_13$1000
COLLISION_LAYER_14$2000
COLLISION_LAYER_15$4000
COLLISION_LAYER_16$8000



Comments

None.

BlitzMax Manual Forum

Blitz3D Equivalent Command