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Realtime GI Effect by JoshK

Submitted: 1+ years ago
No. of ratings: 13
Average rating: 3.62 / 5



Screen space ambient occlusion provides a rough approximation of real-time global illumination. It is fairly inexpensive to render and will run easily on shader model 3.0 cards and up. The difference in image quality is obvious between the SSAO-lit image and the image with direct lighting only.

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