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Realtime GI Effect by JoshK
| Submitted: | 1+ years ago |
| No. of ratings: | 13 |
| Average rating: | 3.62 / 5 |

Screen space ambient occlusion provides a rough approximation of real-time global illumination. It is fairly inexpensive to render and will run easily on shader model 3.0 cards and up. The difference in image quality is obvious between the SSAO-lit image and the image with direct lighting only.
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